 |
"The
Adventures of Prof. Philbert Huxley"
|
|
|
On
his hunt for the secrete chamber of Haumurabi, the archaeologist
Professor Philbert Huxley fell into a deep crack. So he landed
in front of the portal of the secret chamber
but before he can get inside he must collect the four
magic stones!!!
This
game was ordered as a profit play for the website relaunch
of the "PC-Direct"-magazine.
|
|

|

0,7MB
|
Controler
keys:
Arrow up: walk
Arrow left: turn left
Arrow right: turn right
Full
screen: right-click
|
|
"Vampire
massacre"

It
is witching hour on the set of a 1930's silent movie, things start
to get sinister! An invasion of vampires, witches and monsters are
attacking everybody on set and YOU MUST STOP THEM!!
This
'shoot 'em up' game is made in the style of an old-fashioned low
budget horror-film.You can see the lamps at the ceiling, witches
and bats hang on visible threads and the rest is made out of Papier-mâché.
Unfortunately, I cannot show you the final version of the game here.
In this Version you can shoot vampires (when they open their capes
and on their hats), witches, gravestones, a castle and the moon.
In the final version you must kill all vampires by shooting them
with wooden stakes. The problem is that you can only shoot them
when they open their capes, otherwise they transform into dangerous
killer bats.
Another obstacle is a couple of coffins which pop-up in front of
your screen. You must shoot the coffins down to reveal the monsters
hiding behind them.
You also get points for killing other enemies like witches, skeletons,
blobs, frankenstein's etc.
After one and a half minutes the spook is over and you are in a
high-score.
|
Graphics/Idea:
Tilo
Schmidt
Programming:
Jan Liebetrau
Controller
keys:
Movement of the mouse: moving the crosshair
Arrow left: scroll left
Arrow right: scroll right
Full screen: right-click
|

4MB
|
|
Jim
Avignon`s
"Theamparkscooter"
There
is a lot to see at the Theampark Casino!
A lot of coins are jumping out of the slotmachines and the little
Cellphoneman has to collect them.
This
Demo was made at "Eku-interactive" in the year 2006.
Eku Band, one of the founders of "Pixelpark", got the
popart-artist Jim Avignon on the project.
In just 3 months our team developed a complete concept and this
demo-level for this jump 'n' run game.
Our team spent a lot of time transforming the 2 dimensional graphics
of Jim Avignon into 3D.
My part in this project was the modelling of the hall, slotmachines,
the roulette carrousel, plants, statues and the second floor.
|

|

14MB
|
Controller
keys:
Arrow up: faster
Arrow left: turn left
Arrow right: turn right
Spacebar: start the big slotmachine
Full screen: right-click
|
"Beachwar"

On
the Mallorcas beach little Frizi gets bored. So he starts shooting
empty beer cans with his sling at his neighbours.
"Beachwar" was our final project that we realised
at the first german 3D gamedesignerclass at "L-4 Institut
für Neue Medien".
The project was supervised by "SEK-OST" the developers
of "Wiggles" and "Paraworld".
Our aim was to build a big shooting gallery with a lot of people
and lots of animation.
So we decided to use these extreme lowpolygone characters, which
enabled us to have a lot of characters in one view.
It also helped us to model an immense number of different looking
characters within 2 months and it was extremely helpful to fit
the high number of skeletons to all these characters.
Unfortunately our programmer got ill in the last month of the
project so I have no demo of it
|
 |
"Captain
Muesli"

An invasion of filthy Spaceburger
is heading towards our solar system with extreme speed. Only one
hero can stop this calorie laden air raid... Captain Muesli!!
Armed with a muesli-canon, can he and his hyper-space contractors
shed stop this Invasion?
|
|